Rachel Henson and Neil Manuell
REFRAMED 2017: PROJECT DEVELOPMENT PROGRAMME
JULY – OCTOBER 2017
Reframed brings together storytellers and technological pioneers from the converging worlds of film, gaming and contemporary arts and media, to provide structured learning and workshops, combined with high-level mentoring from industry practitioners, peer-to-peer support, and space to test and explore ideas in a stimulating, fun and collaborative environment.
Rachel Henson and Neil Manuell are one of seven individuals/teams selected to develop a project idea using emerging creative practices and technical processes, including VR, games, augmented reality and 360°.
OUTSHIFT is led by filmmaker Rachel Henson and coder Neil Manuell. Rachel’s physical cinema practice focuses on experiences and platforms that immerse the viewer in, rather than dislocate them from, environments. Her work has been supported by Arts Council England, The Basement, The Nightingale, Home Live Art, Fabrica and Blast Theory. She previously trained in wudan, the female warrior role in Chinese theatre and initiated Chinese and UK performing arts exchanges. Neil Manuell is a coder and core member of Periplum, a theatre company specialising in outdoor site-specific work. Previously he ran Brighton-based Re:action Theatre.
THE PROJECT: HOME RANGE
Home Range is an immersive film work about people who live on the edges of cities, where viewers trace a journey from residential streets to edge-lands, revealing the stories embedded in the landscape. It explores how who we are affects how we interpret the people and objects we encounter in marginal spaces and the way adrenalin, caused by motion and movement such as walking, expands our visual imagination.
Find out about the Reframed Project Development Programme 2017.
Reframed is run by Lighthouse as part of its Studio programme, and supported by the National Lottery through the BFI and Creative England, with additional support from the University of Brighton.
The Reframed Project Development Programme is part of a wider programme, which included a series of Reframed Talks and Workshops with leaders and innovators from the fields of film, games, sound, contemporary arts and media to explore emerging practices within the realm of immersive and interactive storytelling.
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