Lucy Hammond and Esther Richardson
REFRAMED 2017: PROJECT DEVELOPMENT PROGRAMME
JULY – OCTOBER 2017
Reframed brings together storytellers and technological pioneers from the converging worlds of film, gaming and contemporary arts and media, to provide structured learning and workshops, combined with high-level mentoring from industry practitioners, peer-to-peer support, and space to test and explore ideas in a stimulating, fun and collaborative environment.
Lucy Hammond and Esther Richardson are one of seven individuals/teams selected to develop a project idea using emerging creative practices and technical processes, including VR, games, augmented reality and 360°.
ABOUT THE TEAM
Lucy Hammond is a theatre producer with a background in film production and talent management. She is currently Project & Development Coordinator at Pilot Theatre, where she produced A Restless Place, a play set in eighteenth century prison cells, and Traitor, an immersive and interactive play set in public spaces after dark. Esther Richardson is the Artistic Director of Pilot Theatre. She has directed or co-directed more than 25 theatre productions in the UK including Traitor. She has also directed two successful shorts, for which she was selected for Creative England’s iFeatures scheme in 2012.
THE PROJECT: TRAITOR
Lucy and Esther will develop theatre production Traitor (see above) into an online interactive game. The original, a co-production by Pilot Theatre and Teatret Vart, Norway, involves a search for a young hacker, Emma, who is in hiding after having stolen files from the government. The audience must connect with Emma to decide what she does with the files and determine how the show will end.
Find out about the Reframed Project Development Programme 2017.
Reframed is run by Lighthouse as part of its Studio programme, and supported by the National Lottery through the BFI and Creative England, with additional support from the University of Brighton.
The Reframed Project Development Programme is part of a wider programme, which included a series of Reframed Talks and Workshops with leaders and innovators from the fields of film, games, sound, contemporary arts and media to explore emerging practices within the realm of immersive and interactive storytelling.
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