PARN - Physical and Alternate Reality Narratives
PARN - Physical and Alternate Reality Narratives

THE PAST AND THE FUTURE PRESENT - PARN


30 April 2013
LINZ, AUSTRIA


A CELEBRATION OF ACTIVITIES THAT TOOK PLACE DURING PAN-EUROPEAN PROJECT PARN


Domestic Bliss - a physical narrative installation by Time's Up. Photograph by Alex Davies.
Domestic Bliss - a physical narrative installation by Time's Up. Photograph by Alex Davies.

On April 30th, PARN – Physical and Alternate Reality Narratives – will be festively brought to its official end. On this day, project partners Time’s Up, FoAM, Blast Theory and Lighthouse will draw a Notational Resume on all sorts of activities that PARN embraced over the last two years. Even more importantly, they will celebrate their fruitful cooperation.

PARN kept us challenged, excited and entertained in the best and broadest senses of the words. As a pan-European project, made possible with the support of the Culture Programme (2007 – 2013) of the European Union, it allowed all us involved to develop our interest in the incorporation of narrative into physical and online spaces. It allowed us to build narrative worlds that embed themselves into the physical-virtual crossover that all partners’ projects have occupied over the past decades, as well as enabled and widened a network of practitioners active in similar realms of research and production.

At Lighthouse, as part of PARN, we produced a programme of activity that explored narrative in the physical realm, as well as presented in discussions and events.

Improving Reality, part of our PARN programme, featured some of the biggest names in digital art, such as Prix Ars Electronica winner, Julian Oliver, Blast Theory and Matt Hanson, as well as guests from the worlds of technology film and education including the BFI’s director of Digital, Paula Le Dieu, gaming gurus Adrian Hon and Alice Taylor, and designer and developer, Aral Balkan. 
The presentations covered a wide range of projects including interactive artworks, locative cinema experiences, mobile games, design-fictions, storytelling platforms, digital toys and distributed documentaries.

We commissioned Time’s Up to create the immersive installation, Stored in a Bank Vault, which gave visitors a tantalising glimpse into the lair of bank robbers. Visitors entered a dark cellar; plans were laid out, and a story unfolded about them, and it soon appeared that the robbers might still be in the next room.

Time’s Up’s physical narrative Stored in a Bank Vault explored the tools and motivations of bank heists, secret tunnels, ancient cultures, magical powers and the interconnectedness of the global financial system with everything else.

30 April is a moment to celebrate the closing of PARN and all the activity that has taken place. We thank our partners Time’s Up, FoAM and Blast Theory for the opportunity to work together on this programme of fascinating activity.

PARN is made possible with the support of the Culture Programme (2007 – 2013) of the European Union.

http://timesup.org/parnresume

Venue: Time’s Up Laboratories, Industriezeile 33b, 4020 Linz
Date: 30.04.2013
Time: 18:00

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