Reframed resident Rachel Henson, testing out her kit. Photo: Gemma Taylor
Reframed resident Rachel Henson, testing out her kit. Photo: Gemma Taylor

REFRAMED 2017: PARTICIPANT Q&A FILMS

PROJECT DEVELOPEMENT PROGRAMME


JULY – OCTOBER 2017
LIGHTHOUSE, BRIGHTON


INTERACTIVE AND IMMERSIVE STORYTELLING


In 2017, Lighthouse Studio ran Reframed, a project development programme, exploring immersive and interactive storytelling.

Seven individuals/teams were selected to each develop a project idea working across interactive and/or immersive formats such as VR, games, augmented reality and 360°. Over five residential sessions, participants learned about the fundamentals of story, technology and audience when working with immersive and interactive content.

Bringing together storytelling and technological pioneers, Reframed provided structured learning and workshops, combined with high-level mentoring from industry experts, peer-to-peer support, and the space to test and explore ideas in a stimulating, fun and collaborative environment.

We asked the participants to tell us about the projects they developed on the scheme, and to share insights gained about developing an immersive project – the challenges, any tips and their view on empathy, education and social responsibility.

REFRAMED 2017: PROJECT DEVELOPMENT PROGRAMME

TRAITOR by Lucy Hammond and Esther Richardson

THE DIGITAL GHOST HUNT by Elliot Hall, Tom Bowtell and Dr Ariana Ciula

HOME RANGE by Rachel Henson and Neil Manuell

DIGITAL COCOON by George Butler, Adas Slezas, Olivia Madume and Szymon Wyrzkowski

HOPE IS THE KILLER by Dee Harvey

ABOUT REFRMED

REFRAMED is run by Lighthouse as part of its Studio programme, and supported by the National Lottery through the BFI and Creative England.

The Reframed Project Development Programme is sponsored by Unity Technologies, Make Real, Sony, Vision 3, and Rewind.

The Reframed Project Development Programme is part of a wider programme, which included a series of Reframed Talks and Workshops with leaders and innovators from the fields of film, games, sound, contemporary arts and media to explore emerging practices within the realm of immersive and interactive storytelling.

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