Reframed 2017
Reframed 2017

REFRAMED 2017

INTERACTIVE AND IMMERSIVE STORYTELLING


27 & 28 APRIL
LIGHTHOUSE, BRIGHTON


TALKS & WORKSHOPS


Lighthouse and Creative England present Reframed, a new programme of talks and workshops exploring immersive and interactive storytelling.

The worlds of film, gaming, theatre, design, art and technology are becoming increasingly converged, with interactive and immersive environments such as 360°, virtual reality, augmented reality, mobile apps, games and interactive web-based video bringing us closer to a seamless blending of physical and virtual worlds.

“Immersive storytelling is everywhere and there’s no going back” – The Guardian

ABOUT REFRAMED

Reframed brings together leaders and innovators from the fields of film, games, sound, contemporary arts and media to explore emerging practices within the realm of immersive and interactive storytelling.

Aimed at those wanting to learn more about designing and producing interactive and/or immersive work, Reframed will shine a light on the intrinsic and underlying principles of non-linear and interactive narratives, and the platforms and technologies which best serve them across different types of projects.


DAY 1: TALKS – Thursday 27 April

A series of talks and case studies from a range of creative practitioners and producers who have created bold and inventive work across VR, augmented reality, immersive theatre and games.

LANDIA EGAL

Producer / Co-founder of Wigal

Selected credits: Notes on Blindness: Into Darkness

ROB MORGAN

Game Writer / Narrative Designer / Creative Director

Selected credits: Wonderbook: Book of Spells, Book of Potions, Gunner, The Assembly

KIM-LEIGH PONTIN

Interaction Director / Researcher

Selected credits: Human Imagination Task Force

DANIEL LOCKE

Graphic Novelist / Illustrator

Selected credits: Out of Nothing

RESH SIDHU

Creative Director of Framestore VR Studio

Selected credits: Fantastic Beasts VR experience

CHRISTOPHER O’REILLY

Co-founder of Nexus Interactive Arts

Selected credits: Rain or Shine, 1600, The Gruffalo Spotter

Date: Thursday 27 April 2017
Times: 10:30am – 6pm
Venue: Lighthouse
Tickets: £40 / £25 (concession)

Eventbrite - Reframed: Talks


DAY 2: WORKSHOPS – Friday 28 April

An opportunity to examine the working methods of leading experts through a series of hands-on workshops. Workshops are sold separately, with lunch and refreshments included in the ticket price.

CREATING IMMERSIVE WORLDS

An opportunity to learn about the process of creating immersive and interactive environments using Unity, a game engine being increasingly adopted by filmmakers, artists and other creative practitioners working outside video games.

Date: Friday 28 April 2017
Times: 10am – 2pm
Venue: Lighthouse
Tickets: £40 / £25 (concession) – lunch included

Eventbrite - Reframed Workshop – Creating Immersive Worlds

WRITING FOR GAMES: TALES FROM THE TRENCHES

Gain insight into developing and writing non-linear and interactive narratives from acclaimed videogames writers Rhianna Pratchett (Tomb Raider, Heavenly Sword) and Jim Swallow (No Man’s Sky, Disney Infinity: Star Wars).

Date: Friday 28 April 2017
Times: 10am – 2pm
Venue: Lighthouse
Tickets: £40 / £25 (concession) – lunch included

Eventbrite - Reframed Workshop – Writing for Games: Tales from the Trenches

SHOOTING 360°

A chance to explore the process of shooting in a 360°set up, looking at both the technical process and creative challenges and opportunities, including how placement and perspective within the space can impact on storytelling.

Date: Friday 28 April 2017
Times: 2pm – 5pm
Venue: Lighthouse
Tickets: £40 / £25 (concession) – lunch included

Eventbrite - Reframed Workshop – Shooting 360°

THE ART OF IMMERSIVE AUDIO

Learn about the creative potential and technical processes when working with sound in immersive and interactive environments, such as games, VR and sound installations.

Date: Friday 28 April 2017
Times: 1:30pm – 4:30pm
Venue: Lighthouse
Tickets: £40 / £25 (concession) – lunch included

Eventbrite - Reframed Workshop – The Art of Immersive Audio


PROJECT DEVELOPMENT PROGRAMME

Reframed also presents a linked but separate project development programme, aimed at creatives wanting to design and develop content in interactive and immersive environments, such as: 360°, virtual reality, augmented reality, mobile apps, games and interactive web-based video.

Made up of five residential sessions, run at Lighthouse between July – October 2017, the programme will support six selected individuals or teams to each develop a project idea.

Participants will learn about the fundamentals of story, technology and audience within the field of immersive and interactive content, and how to define and engage with their target audiences. They will also gain understanding about the current financial and distribution landscape. The programme will culminate with the opportunity to pitch to financiers, commissioners and potential partners.

MORE INFORMATION & APPLY


Reframed is produced in partnership with Creative England and supported by the University of Brighton.

Creative England invests in and supports creative ideas, talent and businesses in film, TV, games and digital media. They aim to grow the brightest, the best, and those with the most promise so that individuals and businesses can achieve their full creative and commercial potential. They help identify future opportunities to grow the economy and generate jobs.

The University of Brighton is focused on realising potential and shaping futures. They foster a vibrant, agile learning and research community; supporting established experts and nurturing the next generation of talent from their undergraduates, postgraduates and early career researchers.

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