VIEW SOURCE: VIDEO GAMES
24 June 2016
This week, we’re looking at some of the video games that inspired us to host a special edition of Progress Bar, exploring the medium through art, music and play. The selection features games excelling in narrative, music and design, including those created by our guests and featured in the pop up arcade at the event on June 16 and 17, 2016.
Progress Bar games edition is on 16 and 17 June at Lighthouse. Find out more and buy tickets, here.
Her Story, created by Sam Barlow, is a ground-breaking narrative game featuring live action footage of a British woman being interviewed by the police about her missing husband. Players take on the role of the investigating officer, searching and viewing the police database of archived video footage to discover the truth.
“The aesthetics are True Detective via Blair Witch. I’m interested in showing that accessible technologies such as video offers a powerful way for indie games to showcase a performance.” – Sam Barlow, creator.
EVERYBODY’S GONE TO THE RAPTURE
In this beautiful first-person interactive drama, the player must investigate what happened to the vanished community of an idyllic English village, discovering fragments of events and memories to piece together the mystery of the apocalypse.
In 2016, The Chinese Room received ten BAFTA Game Award nominations for the game and won four, including Best Music. The composer, Jessica Curry will be telling us all about her creative process at the Progress Bar talks on Thursday 16 June.
“Everybody’s Gone to the Rapture transported me to one of the most detailed, fully realized worlds I’ve ever experienced in a video game. It builds a potent sense of place, populates it with rich characters, and delivers a fantastic mystery that culminates in a powerful payoff.” – IGN
Werkflow is a games engine focused, digital arts studio based in London working with music producers, such as Kuedo and Rabit, and artists, including Sidsel Meinche Hansen and Artie Vierkant.
Co-founders Tom Wandrag and James Stringer will give a talk at Progress Bar on Thursday 16 June and a workshop on creating artwork for Unreal Engine on Friday 17 June.
This first-person adventure exploration game, developed by The Fullbright Company, excels in storytelling and was a Finalist for Excellence in Narrative at the Independent Games Festival.
Set in 1995, the plot centres around 21-year-old Kaitlin Greenbriar who returns to the family home from overseas to find it deserted, with a note on the door from her younger sister pleading with her not to investigate what happened.
Gone Home has a “realistic, engrossing story that’s beautifully told through environmental clues and audio narration. Many people read books for the opportunity to see life through someone else’s eyes, but it’s rare for a game to do it as well as this one does.” – Emily Morganti, Adventure Gamers.
This enigmatic, mystery adventure game, set amid the wilderness of Shoshone National Forest, offers a compelling storyline about love, loss and loneliness.
Campo Santo’s blog gives some interesting information about the development process from the creative and production teams.
“It’s a game I can see myself coming back to every year or two just to revisit its beautiful sights and memorable characters – just like a good book.” – Ryan Mccaferty, IGN
PROGRESS BAR: POP UP ARCADE
A collaboration between artist Richard Hogg and Honeyslug, a London-based game studio, Hohokum is a whimsical, colourful game with an emphasis on playful exploration and creativity. With the vision to create an experience free of some of the typical pressures of video games, Honeyslug delivers inspiring and unique gameplay.
In their BAFTA-nominated debut game, Proteus, Ed Key and David Kanaga, of Twisted Tree Games, have created a beautiful game of audio-visual exploration and discovery.
“It is a beautiful thing. And it makes me happy – happy because it is so intrinsically interesting and emotional” Keith Stuart, The Guardian.
Created by Spaces of Play, Future Unfolding lets you explore a world filled with life, both beautiful and dangerous.
“The kind of game that’s beautiful to look at even if you’re completely unaware of what’s going on, it’s got an almost hypnotic quality” – Bengt Lemme, Gamereactor
Co-created by Argentine DJ, visual artist and creative coder Fernando Ramallo and David Kanaga, Panoramical is a video game-like interactive experience where you manipulate the look, sound and feel in 15 unique worlds, consisting of 18 different audio-visual dimensions.
SLAVE OF GOD
Created by Stephen Lavelle of Increpare Games, Slave of God is a trippy club simulator, with high-colour visuals and music.
Stephen Lavelle is “The genius developer who gives his games away for free… [the] website offers over 200 strange and thrilling games – yet one of the artform’s most unusual talents asks for little in return.” – Cara Ellison, The Guardian.
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