THE REFRAMED PROJECT DEVELOPMENT PROGRAMME BEGINS
13 July 2017
We are pleased to announce the seven teams and individuals taking part in the Reframed Project Development Programme who will develop an immersive and/or interactive storytelling project at Lighthouse, between July and September.
Presented by Lighthouse Studio and Creative England, our Reframed Project Development Programme explores immersive and interactive storytelling over five residential sessions held at Lighthouse, providing structured learning and workshops, high-level mentoring from industry experts, peer-to-peer support and the space to test and explore ideas.
The selected participants have a broad range of backgrounds and experience – including artists, filmmakers, theatre producers and directors, coders, developers, and academics – which is reflected in the diversity of their projects:
Digital Ghost Hunt (Elliot Hall, Tom Bowtell and Dr Ariana Ciula), an immersive educational storytelling experience to teach code to schoolchildren; Traitor (Lucy Hammond and Esther Richardson), an online game, developed from an immersive and interactive theatre production; The Digital Cocoon (George Butler, Adas Slezas, Olivia Madume and Szymon Wyrzykowski), a VR and AR exploration of the relationship between humanity and machines; Elixir of Life (Harmeet Chagger-Khan), a curated, mixed reality game where players follow a quest for immortality; Home Range (Rachel Henson and Neil Manuell), an immersive augmented reality/film work about people who live on the edges of cities; Neurotribes (Steven Eastwood), a VR moving image work that explores the experience of living with autism; and Hope is the Killer (Dee Harvey), a VR drama exploring infertility treatment.
Run over three days, the first residential got the programme off to a lively start with a photogrammetry workshop run by Mark Atkins and Tom Millen from Crossover, an international training and production company with a strong focus on immersive content. Led by programmer, creative technologist and developer Paul Hayes, participants used Unity game engine software to create 3D versions of objects photographed using mobile phones. Other sessions included a talk by VR producer and curator, Catherine Allen, who spoke about opportunities and challenges within the broader immersive and interactive landscape, and Matt Locke, Director of content studio Storythings, who discussed changing audience behaviours, and the impact of the shift from the schedule to the stream. Robin McNicholas, co-founder and Creative Director of award-winning creative studio Marshmallow Laser Feast, explored the use of different technologies and platforms through two case studies, the character based Chameleon, and environment based Treehugger.
Take a look at the photos from the residential sessions.
Find out more about the programme and participants.
Reframed is run by Lighthouse as part of its Studio programme, and supported by the National Lottery through the BFI and Creative England, with additional support from the University of Brighton.
The Reframed Project Development Programme is part of a wider programme, which included a series of Reframed Talks and Workshops with leaders and innovators from the fields of film, games, sound, contemporary arts and media to explore emerging practices within the realm of immersive and interactive storytelling.
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